

I recently formated it to use ext4 instead (using rsync to move data away before, and move data back after). I used to run WoW (and ) from a NTFS partition using ntfs-3g to mount it. Those variables are set: WINEDEBUG=-all DXVK_LOG_LEVEL=warn STAGING_SHARED_MEMORY=1 STAGING_WRITECOPY=1 _GL_THREADED_OPTIMIZATIONS=1

Windows is set to version 10 in winecfg, CSMT is disabled and winetricks is not used at all. I'm running WoW (-d3d11) from a fresh wine prefix for wine staging 7.0, with dxvk 1.9.3 install on this wine prefix, and using nvidia drivers 470.94. I used to have lots of random crash while playing in previous versions: I took the habit of compiling wine with "-march=x86-64" (instead of -march=skylake in my case) which used to fix the issue (I'm not

With current dxvk, I needed to upgrade my mingw compiler to version 10 (I used gcc 11 this time). Once mingw compiler and libraries are fine, you can compile dxvk, and wine with mingw support. i can only recommend to follow gentoo wiki for it since it can be quite tricky ( ). Enabling mingw involves creating a crossdev environment. Since several versions, wine staging and dxvk uses PE format for libraries, which requires them to be build with mingw support (obvious for dxvk which does not compiles without it, less obvious for wine whichcompile fine but does not allow game to run). This test is an update of my last one following several wine and dxvk upgrade on my side. Installation from application works (of course, this means you need to get it running through wine first.) All addons I tried (ElvUI, TSM, BigWigs, etc.) Raiding (around 40 fps with graphic quality set to 8) Questing and dungeons (70 to 100fps with graphic quality set to 8)
